Paranoid Secrets:

MAP01:

[No Secrets]

Map02:

Note: These secrets can only be reached when you return to Map02 during your second pass through. 

1. Once you enter the Fuel Storage room and reach the gasoline can, jump on the ledge where the railing meets the wall. Follow the ledge to the vent grate, shoot it out, and crawl inside.
2. Once you reach the broken floor after you have raised the water level in the waste-water canal., jump down into the water but do not swim across. Instead, swim underwater and follow the right fork to the ceiling vent. Swim up and jump into the vent and crawl through the duct. This will take you to a secret area.
3. Passing through the secret room (1, above) will also open the door to the computer room outside. You will need to go through the door to this secret room, and run into the computer room before the door to that room closes. You need to get into that computer room in order to access the secret level, Map06, and you have only one shot at it. [Save the game right before you make the dash into the secret room, so that you can reload the game and try again if you miss the first time around.]

Map03:

1. In the outdoor area with the helipad are crates in the northernmost part. Jump up to reach the rocky ledge, then jump onto the crate to the South-East. This is not an easy jump and you may need to try it a couple of times.

Map04:

1. From the map start, when you enter the main doorway to the Waste Processing area you'll see some crates to the right. Jump up, shoot out the vent grate, and crawl inside the duct.
2. In the boiler room (with the inoperable lift), take the bridge to the platform, shoot out the vent grate, and jump inside.
3. Go over the bridge to the Control Tower in the Storage Bay. Press the switch on the right, to lower the crates in the adjacent storage area. Jump down from the bridge, and use the crates to jump up to the ledge with the goodies.
4. If you enter the water treatment area (with the 3 pools) from the outdoor area to the North, you will notice some crates to your left. Jump up, shoot the vent grate out, and crawl into the duct to find yourself on a platform in the Ordnance Storage Facility.
5. When you take the ramp up to the Turbine Control room, you'll pass a storage room with a couple of vending machines. Behind one of the crates is a vent grate that you should shoot out, then crawl into the duct.
6. Outside the water treatment area, jump up onto the crates and jump behind to reach the secret.

Map05:

1. After you go over the bridge across the canyon, with the dam to the left, you'll reach a storage area that leads to the dam. There's a vent grate that you can shoot out, then go up to the platform, and jump on the ledge to reach the duct.
2. Continue past the Research Labs and enter another storage area, then onto a bridge over the warehouse. Jump onto one of the ledges along the wall, then onto the guard shack on the platform. If you miss, you can use the crates in the warehouse to jump onto the platform.

Map06:

1. When you reach the deep pool at the beginning, jump into the pool and swim all the way to the bottom. In the Northeast corner is an underwater tunnel that leads to a secret area.

MAP07:

1. When you reach the Data Control Operations center and are crawling through the ducts, you'll come to a spot in the duct where the grate has fallen off, allowing you to jump down. Don't jump down, but jump across instead and follow the duct until you reach another fallen grate. Jump across and follow the duct to pick up some goodies.
2. Return along the duct (from 1, above), and jump down the opening. You'll be in a room that you would otherwise have been unable to reach from outside it (considered a secret).
3. When you pass the cave and into the tunnel beyond, you'll reach the open area with a helipad. Instead of jumping all the way down, try to land on the narrow wall below, and follow it to the crate with goodies on top. This is a secret area that can only be reached from the wall. If you miss the first time, you can use the crates at the South-West corner of the open area to jump back onto the wall.